Counter-Strike 2 Update
Valve a publicat „Counter-Strike 2 Update” pe 1 aprilie 2026, in Community Announcements. Mediana indicelui pietei PatinaAI a fost 62,72 puncte in cele sapte zile de dupa, fata de 60,81 inainte, +3,1 %. O saptamana obisnuita se misca sub 0,1 % in orice directie pe aceeasi masura. O citire e o comparatie cu o data, nu o cauza.
The following changes are available in the animgraph_2_beta build. To opt into the beta build, follow the instructions here: https://help.steampowered.com/en/faqs/view/5A86-0DF4-C59E-8C4A
To report bugs or provide feedback about the beta build, please email csgoteamfeedback@ valvesoftware.com with the subject "AG2 Beta".
[ ANIMGRAPH 2 ]
The CS2 animation system has been updated to Animgraph 2, which reduces CPU and networking costs associated with animation.
All third-person animations have been re-authored, and in several cases adjusted in response to player feedback.
Smoothed in-air crouching transitions in first and third-person.
In support of Animgraph 2, the logic adjusting player height on sloped surfaces has been refactored.
Player height on ramps is now consistent and no longer depends on approach direction.
As a result of this change, grenade lineups on sloped surfaces may have changed.
[ ENGINE ]
Updated engine code to the latest version of Source 2.
[ CS SCRIPT ]
Added function GetRoundRemainingTime.
[ GAMEPLAY ]
Player occlusion now uses a GPU query to prevent players clipping through thin walls when none of their bounding volume is visible.
[ SOUND ]
Mix adjustments to help accentuate jump landing sounds during combat.
New c4 equip sound.
Minor adjustments to ambient sound levels.
Fixed missing ambient sounds on team selection and end of match screens.
Fixed missing sounds in the main menu UI
Mix tweaks while taking damage
Fixed bug where DeathCam music cue was causing volume ducking for too long.
Vertical occlusion is now more gradual at the edges of transition points in Nuke and Vertigo.
Various map audio adjustments in Baggage, Shoots, Ancient, Nuke, and Vertigo.
[ KNOWN ISSUES ]
In some rare cases, when you turn your head there will be a slight unintended camera shift.
The Karambit crouch animation has a strange wrist rotation.
Certain combinations of graphics settings result in many things rendering as solid black.
Some materials are missing their normal tint.
The Default T shirt is missing its pattern.
Overpass has broken shadows at Fountain, Playground and Long.
Rapid hand switching just shows up as a blinking weapon.
The third-person Shadow Daggers deploy animation is misbehaving.
Third-person idle animations stop during first-person weapon inspects.
The Paracord Knife is missing a deploy animation.
Citeste postarea pe Steam. Textul asa cum il da fluxul de stiri Steam.
Fara citire: preturile zilnice ale site-urilor nu acopera zilele din jurul acestei postari.
Mediana indicelui pietei PatinaAI in cele sapte zile de dupa postare a fost 62,72 puncte, fata de 60,81 in cele sapte zile dinainte: +3,1 %. O saptamana obisnuita se misca sub 0,1 % in orice directie pe aceeasi masura, deriva pe care citirea asta trebuie s-o depaseasca. Ziua postarii e lasata pe dinafara. O comparatie cu o data, nu o cauzalitate.
Tipurile de iteme si armele numite in postare, in ordinea in care apar. O potrivire de cuvinte, nu o interpretare a postarii.
Cum citesti numarul
Citirea compara mediana indicelui pietei in cele sapte zile UTC de dupa postare cu cele sapte zile dinainte, fara ziua postarii, si are nevoie de cel putin trei zile publicate de fiecare parte. Aceeasi masura luata pentru fiecare zi din serie e deriva pe care o arata o saptamana obisnuita; o citire in interiorul acestei derive inseamna ca piata face ce facea oricum. Niciuna nu dovedeste ca postarea a miscat ceva. Indicele compus e in raportul pietei, fiecare cos la indici, iar toate update-urile sunt intr-o singura lista.