Update CS2 · Community Announcements ·

Counter-Strike 2 Update

Valve a publicat „Counter-Strike 2 Update” pe 22 septembrie 2026, in Community Announcements. In cele 4 zile de dupa, preturile de pe patru site-uri s-au miscat −1,2 %, cu −0,3 % peste trendul saptamanii dinainte. O citire e o comparatie cu o data, nu o cauza.

fara citirefereastra indicelui neacoperita

Ce a facut acest update cu preturile

pana la , ziua 4 din 7. Se actualizeaza zilnic pana in a saptea.

In cele 4 zile de dupa aceasta postare, preturile CS2 pe Buff, Skinport, CSFloat si Market.CSGO s-au miscat −1,2 %. Scoate trendul pe care saptamana dinainte il avea deja si miscarea e de −0,3 %. O comparatie cu o data, nu dovada ca postarea a cauzat-o.

SegmentMiscareTrendul anuntaPeste trendNume
Toata piata−1,2 %−0,9 %−0,3 %toate

Preturile zilnice de vanzare ale fiecarui site, ultimul snapshot dinaintea postarii fata de cel mai nou: pe fiecare site, media ajustata a schimbarii pe toate numele cu pret in ambele zile, apoi media intre site-uri. Trendul e miscarea aceluiasi segment in saptamana dinaintea postarii, scalata la acelasi numar de zile. Nume numara un nume o data pe site. Un segment cu mai putin de 20 de nume pe un site sare peste acel site.

PostareaCommunity Announcements ·

[ PREMIER ]

Updated the map selection process to give players more opportunities to play maps they've been learning.

Map selection process:

Team 1 picks one map

Team 2 picks two maps

Team 1 picks a final map.

One of the four maps will be randomly selected and the match will begin.

[ RUSH ]

Rush is a fast-paced queued 3v3 game mode.

Players battle through a series of battle arenas to reach the opponent's castle and win the match.

Battle arenas are randomly selected for each match, so no two matches are the same.

Control the tower when you eliminate the enemy team (or time expires) to win the round.

[ GAMEPLAY ]

Players can now reload silently (but slowly) by pressing and holding the reload key.

Un-scoping a sniper weapon no longer produces a sound.

Globally increased visual clarity and improved fidelity of bullet impact decals.

ammo_grenade_limit_total setting now also enforces the total number of grenades a player is allowed to purchase in a round.

Chickens now take damage from the Zeus x27.

[ SETTINGS ]

Crosshairs have been updated to be resolution independent.

A new "Crosshair/Scopes" tab is available in the Settings menu, and includes updated crosshair settings.

Added new crosshair styles

Updated the default crosshair to "Dynamic Quad," which better represents weapon accuracy.

[ ENGINE ]

Updated engine code to the latest version of Source 2.

[ MAPS ]

Ancient

Fixed holes in world in Long A Main Hall.

Adjusted door geometry and grenade clipping inside Jaguar.

Cache

Some gap fixes and clipping adjustments around the blue doors in Mid.

Mirage

Reinforced scaffolding by balcony in A site.

Train

Blocked pixel gap in crates on bombsite A.

[ MISC ]

Added ability to set a "Clan Tag" for players who are members of Steam Community Groups. You can adjust your Clan Tag from your Player Profile.

Added support for applying stickers to C4.

The Starjunk 95, Industrial Sunset Memories Music Kit is now available for purchase in standard and StatTrak versions through the STORE tab.

Halftime scoreboard stats should now fully reflect the results of the previous round.

Fixed a case where players could avoid a kick ban.

Players can now adjust music volume per game-mode.

[ WORKSHOP ]

Added "minimap_volume" entity which enables a custom minimap image when a player is within the volume.

Added "sky_camera_volume" and "sky_camera_volume_target", which enable custom location-specific skybox rendering.

Added "point_deathcam_bounds" entity that constrains the player death camera.

Added "env_shake_volume" entity that allows camera shake only within a specified volume.

[ SCRIPTING ]

Added CSRadarPoint entity.

Added CSObservablePoint entity.

Added AddTeamMoney API method.

Added OnPlayerTeamChanged callback.

SetDialogVariableString now accepts a localization string.

Citeste postarea pe Steam. Textul asa cum il da fluxul de stiri Steam.

Piata dupazilele de dupa postare, preturile zilnice ale site-urilor

Pe Buff, Skinport, CSFloat si Market.CSGO, piata s-a miscat −1,2 % in cele 4 zile de dupa postare. Saptamana dinaintea postarii mergea intr-un ritm care anunta −0,9 %, deci partea postarii e −0,3 %. O saptamana obisnuita ajunge la ±1,00 % pe aceeasi masura, deci asta se citeste plat, deocamdata (ziua 4 din 7). Au urcat 32 % dintre skinurile care s-au miscat. O comparatie cu o data, nu dovada ca postarea a cauzat-o.

Citirea indiceluide la la

Indicele nu are citire pentru fereastra asta: are nevoie de cel putin trei zile publicate de fiecare parte a postarii, intre 2026-09-15 si 2026-09-29, iar indicele compus are mai putine. O postare din ultima saptamana primeste citire cand se publica zilele.

Mentiuninumite: 4
Zeus x27stickerekituri muzicalecutii

Tipurile de iteme si armele numite in postare, in ordinea in care apar. O potrivire de cuvinte, nu o interpretare a postarii.

Cum citesti numarul

Citirea compara mediana indicelui pietei in cele sapte zile UTC de dupa postare cu cele sapte zile dinainte, fara ziua postarii, si are nevoie de cel putin trei zile publicate de fiecare parte. Aceeasi masura luata pentru fiecare zi din serie e deriva pe care o arata o saptamana obisnuita; o citire in interiorul acestei derive inseamna ca piata face ce facea oricum. Niciuna nu dovedeste ca postarea a miscat ceva. Indicele compus e in raportul pietei, fiecare cos la indici, iar toate update-urile sunt intr-o singura lista.