CS2 update · Community Announcements ·

Counter-Strike 2 Update

Valve published "Counter-Strike 2 Update" on 22 September 2026 in Community Announcements. The PatinaAI market index has no read for this window: it needs at least three published days on each side of the post. A read is a comparison with a date, not a cause.

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The postCommunity Announcements ·

[ PREMIER ]

Updated the map selection process to give players more opportunities to play maps they've been learning.

Map selection process:

Team 1 picks one map

Team 2 picks two maps

Team 1 picks a final map.

One of the four maps will be randomly selected and the match will begin.

[ RUSH ]

Rush is a fast-paced queued 3v3 game mode.

Players battle through a series of battle arenas to reach the opponent's castle and win the match.

Battle arenas are randomly selected for each match, so no two matches are the same.

Control the tower when you eliminate the enemy team (or time expires) to win the round.

[ GAMEPLAY ]

Players can now reload silently (but slowly) by pressing and holding the reload key.

Un-scoping a sniper weapon no longer produces a sound.

Globally increased visual clarity and improved fidelity of bullet impact decals.

ammo_grenade_limit_total setting now also enforces the total number of grenades a player is allowed to purchase in a round.

Chickens now take damage from the Zeus x27.

[ SETTINGS ]

Crosshairs have been updated to be resolution independent.

A new "Crosshair/Scopes" tab is available in the Settings menu, and includes updated crosshair settings.

Added new crosshair styles

Updated the default crosshair to "Dynamic Quad," which better represents weapon accuracy.

[ ENGINE ]

Updated engine code to the latest version of Source 2.

[ MAPS ]

Ancient

Fixed holes in world in Long A Main Hall.

Adjusted door geometry and grenade clipping inside Jaguar.

Cache

Some gap fixes and clipping adjustments around the blue doors in Mid.

Mirage

Reinforced scaffolding by balcony in A site.

Train

Blocked pixel gap in crates on bombsite A.

[ MISC ]

Added ability to set a "Clan Tag" for players who are members of Steam Community Groups. You can adjust your Clan Tag from your Player Profile.

Added support for applying stickers to C4.

The Starjunk 95, Industrial Sunset Memories Music Kit is now available for purchase in standard and StatTrak versions through the STORE tab.

Halftime scoreboard stats should now fully reflect the results of the previous round.

Fixed a case where players could avoid a kick ban.

Players can now adjust music volume per game-mode.

[ WORKSHOP ]

Added "minimap_volume" entity which enables a custom minimap image when a player is within the volume.

Added "sky_camera_volume" and "sky_camera_volume_target", which enable custom location-specific skybox rendering.

Added "point_deathcam_bounds" entity that constrains the player death camera.

Added "env_shake_volume" entity that allows camera shake only within a specified volume.

[ SCRIPTING ]

Added CSRadarPoint entity.

Added CSObservablePoint entity.

Added AddTeamMoney API method.

Added OnPlayerTeamChanged callback.

SetDialogVariableString now accepts a localization string.

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