CS2 update · Community Announcements ·

Counter-Strike 2 Update

Valve published "Counter-Strike 2 Update" on 25 September 2025 in Community Announcements. The PatinaAI market index's median read 25.72 points in the seven days after against 27.21 before, −5.5 %. A typical week moves under 0.1 % either way on the same measure. A read is a comparison with a date, not a cause.

−5.5 %index, 7d after vs before
27.21median before, points
25.72median after, points
The postCommunity Announcements ·

[ MAP SCRIPTING ]

Updated tsconfig.json in the script_zoo, setting the target to "es2022" for more accurate type analysis.

Changed point_script entity to no longer remove itself on a failed script load during spawn. Instead it will remain in an inactive state and listen for script changes if the game is running in tools mode.

Fixed point_script entity to no longer potentially crash after an unsuccessful reload from an invalid script while running the game in tools mode.

Changed point_script entity to hold onto the memory value returned by an Instance. OnBeforeReload callback until the next successful reload instead of forgetting it if the reload is unsuccessful.

Changed methods expecting arguments of string type to now error instead of calling toString for arguments of the wrong type.

Changed Instance. Msg and Instance. DebugScreenText to accept any type for the text value.

Fixed a bug where RunScriptInput would crash the game when triggered with a null caller or activator.

Removed Instance. OnGameEvent in favor of per-event registration methods. This gives us tools for stronger API stability and creates a consistent API for events that are not gameevents.

Added Instance. DebugLine

Added Instance. DebugBox

Added Instance. OnPlayerConnect

Added Instance. OnPlayerActivate

Added Instance. OnPlayerDisconnect

Added Instance. OnRoundStart

Added Instance. OnRoundEnd

Added Instance. OnBombPlant

Added Instance. OnBombDefuse

Added Instance. OnPlayerKill

Added Instance. OnPlayerChat

Added Instance. OnGunFire

Added Instance. OnGrenadeThrow

Added an overload to Instance. EntFireAtName that allows setting caller and activator

Added an overload to Instance. EntFireAtTarget that allows setting caller and activator

Added normal vector to the result of Instance. GetTraceHit

Added Entity. GetGroundEntity

Added CSWeaponBase. GetOwner

Added CSPlayerController. GetName

Added CSObserverPawn. GetOriginalPlayerController

Added CSPlayerPawn. GetOriginalPlayerController

Added CSPlayerPawn. IsCrouching

Added CSPlayerPawn. IsCrouched

Added CSPlayerPawn. IsNoclipping

See maps/editor/zoo/scripts/point_script.d.ts for comprehensive details on the API

Added "train_zoo.vmap" with all de_train assets and examples for mapmakers.

Read the post on Steam. Text as Steam's news feed serves it.

Market afterthe days after the post, the venues' daily prices

No read: the venues' daily prices do not cover the days around this post.

Index read to

The PatinaAI market index's median over the seven days after the post was 25.72 points against 27.21 over the seven days before: −5.5 %. A typical week moves under 0.1 % either way on the same measure, the drift this read has to beat. The post's own day is left out. A comparison with a date, not causation.

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The item types and weapons the post names, in the order it names them. A word match, not a reading of the post.

How to read the number

The read compares the market index's median over the seven UTC days after the post with the seven days before it, the post's own day left out, and needs at least three published days on each side. The same measure taken on every day of the series is the drift a typical week shows; a read inside that drift is the market doing what it was doing. Neither is proof the post moved anything. The composite is on the market report, every basket under the indexes, and every update is on one list.