CS2 update · Community Announcements ·

Counter-Strike 2 Update

Valve published "Counter-Strike 2 Update" on 1 October 2025 in Community Announcements. The PatinaAI market index's median read 27.27 points in the seven days after against 25.51 before, +6.9 %. A typical week moves under 0.1 % either way on the same measure. A read is a comparison with a date, not a cause.

+6.9 %index, 7d after vs before
25.51median before, points
27.27median after, points
The postCommunity Announcements ·

[ ARMORY ]

Added Missing Link Community Charms collection featuring 23 new charms created by Counter-Strike Workshop community artists.

Added Dr. Boom Charms collection featuring 22 new charms.

Added 2025 Community Stickers collection featuring 29 new stickers created by Counter-Strike Workshop community artists.

Added Sugarface 2 Stickers collection featuring 9 new stickers with the Sugarface theme.

Removed Gallery Case, Graphic Collection, and Character Craft stickers from The Armory.

[ GAMEPLAY ]

Death count in scoreboard will now increment when players die to C4 bomb detonation.

Limited Zeus-x27 kill streak bonus in deathmatch.

Fixed incorrect pixel offset for greater than one pixel width sniper scope.

Added inaccuracy representation in sniper scopes.

Keychains will now slightly jolt when a player makes an audible footstep sound.

[ SPECTATING ]

Added support on select maps for new spectator camera transitions that follow the shortest path through the level to the next spectator target player.

In-game loadout of spectated player will auto-close at the end of the match.

In-game loadout of spectated player will now show wear and pattern of gloves.

[ MAPS ]

Removed community maps Jura, Grail, Dogtown, and Brewery from all game modes.

Added community maps Palacio and Golden to Competitive, Casual, and Deathmatch modes.

Added community maps Rooftop and Transit to Wingman mode.

Ancient / Shoots

Various player clipping fixes.

[ MISC ]

Minor adjustments to MAC-10 and R8 Revolver skinning.

Fixed a crash for missing bullet impact effects.

Added deformers (lattice deformer and simple bend deformer) to Workshop Tools - Hammer.

Re-enabled example content in train_zoo using lattice and bend deformers.

[ MAP SCRIPTING ]

Updated general error handling for methods. An exception will be thrown when the method is invoked with an incorrect 'this' value. An error will be logged and a default value that matches the declared return type will be returned when the method is invoked with unsupported arguments.

Improved performance of handling Vector, QAngle, and Color values as arguments and return values.

When interpreting a Color argument, rgba values will be clamped to a maximum of 255.

Added an overload for each of the following methods that accepts a single object holding all parameters. Deprecated the previous overload.

Instance. DebugScreenText

Instance. DebugLine

Instance. DebugBox

Instance. DebugSphere

Instance. EntFireAtName

Instance. EntFireAtTarget

Entity. Teleport

Changed all callbacks to accept a single object holding all parameters.

Added Instance. OnScriptReload

Deprecated Instance. OnReload and Instance. OnBeforeReload

Added Instance. TraceLine

Added Instance. TraceSphere

Added Instance. TraceBox

Added Instance. TraceBullet

Deprecated Instance. GetTraceHit

Added Instance. OnPlayerReset

Added Instance. OnBeforePlayerDamage

Added Instance. OnPlayerDamage

Added Instance. OnPlayerJump

Added Instance. OnPlayerLand

Added Instance. OnGunReload

Added Instance. OnBulletImpact

Added Instance. OnPlayerPing

Added Instance. OnGrenadeBounce

Added Instance. OnKnifeAttack

Added Instance. IsFreezePeriod

Added Entity. GetOwner

Added Entity. SetOwner

Added Entity. GetParent

Added Entity. SetParent

Added Entity. IsAlive

Added Entity. IsWorld

Added Entity. TakeDamage

Added CSPlayerPawn. DropWeapon

Added CSWeaponData. GetDamage

Added CSWeaponData. GetRange

Added CSWeaponData. GetRangeModifier

Added CSWeaponData. GetPenetration

Read the post on Steam. Text as Steam's news feed serves it.

Market afterthe days after the post, the venues' daily prices

No read: the venues' daily prices do not cover the days around this post.

Index read to

The PatinaAI market index's median over the seven days after the post was 27.27 points against 25.51 over the seven days before: +6.9 %. A typical week moves under 0.1 % either way on the same measure, the drift this read has to beat. The post's own day is left out. A comparison with a date, not causation.

Mentions6 named

The item types and weapons the post names, in the order it names them. A word match, not a reading of the post.

How to read the number

The read compares the market index's median over the seven UTC days after the post with the seven days before it, the post's own day left out, and needs at least three published days on each side. The same measure taken on every day of the series is the drift a typical week shows; a read inside that drift is the market doing what it was doing. Neither is proof the post moved anything. The composite is on the market report, every basket under the indexes, and every update is on one list.