Counter-Strike 2 Update
Valve a publicat „Counter-Strike 2 Update” pe 4 martie 2026, in Community Announcements. Mediana indicelui pietei PatinaAI a fost 59,30 puncte in cele sapte zile de dupa, fata de 58,33 inainte, +1,7 %. O saptamana obisnuita se misca sub 0,1 % in orice directie pe aceeasi masura. O citire e o comparatie cu o data, nu o cauza.
Ce a facut acest update cu preturile
Nicio miscare masurata: preturile zilnice ale site-urilor nu acopera zilele din jurul acestei postari.
[ MISC ]
Starting today, items listed for sale on Steam Community Market will remain in your inventory for use while they are listed (e.g., your weapon can be equipped in your loadout while it is listed). While listed, items cannot be consumed or modified. You can cancel your listings at any time.
Added ability to set your max offer limit for items in the Terminal, and the Arms Dealer will only show offers up to that limit.
Fixed a slight tilt in the chicken running animation.
[ MAPS ]
Inferno
Balcony at Bombsite A has been extended.
Graveyard at Bombsite A has been closed to the public.
Clipping adjusted at small window next to Second Mid Balcony.
Warden
Updated to the latest version from the Community Workshop ( Update Notes )
Sanctum
Updated to the latest version from the Community Workshop ( Update Notes )
[ MAP SCRIPTING ]
Added hitEntity to OnBulletImpact event data
Added Entity. GetAbsAngularVelocity()
Added Entity. GetLocalAngularVelocity()
Added angularVelocity to Entity. Teleport()
Added CSWeaponBase. GetClipAmmo()
Added CSWeaponBase. SetClipAmmo()
Added CSWeaponBase. GetReserveAmmo()
Added CSWeaponBase. SetReserveAmmo()
Added CSWeaponData. GetMaxClipAmmo()
Added CSWeaponData. GetMaxReserveAmmo()
Fixed missing CSPlayerPawn. IsDucking()
Fixed missing CSPlayerPawn. IsDucked()
Fixed a bug where JUMP wouldn't trigger for WasInputJustPressed() and WasInputJustReleased() if the press didn't cross a tick boundary.
Fixed a bug where Entity methods GetEyePosition(), GetEyeAngles(), GetHealth(), GetMaxHealth(), and SetMaxHealth() would only work on CSPlayerPawns.
Citeste postarea pe Steam. Textul asa cum il da fluxul de stiri Steam.
Fara citire: preturile zilnice ale site-urilor nu acopera zilele din jurul acestei postari.
Mediana indicelui pietei PatinaAI in cele sapte zile de dupa postare a fost 59,30 puncte, fata de 58,33 in cele sapte zile dinainte: +1,7 %. O saptamana obisnuita se misca sub 0,1 % in orice directie pe aceeasi masura, deriva pe care citirea asta trebuie s-o depaseasca. Ziua postarii e lasata pe dinafara. O comparatie cu o data, nu o cauzalitate.
Tipurile de iteme si armele numite in postare, in ordinea in care apar. O potrivire de cuvinte, nu o interpretare a postarii.
Cum citesti numarul
Citirea compara mediana indicelui pietei in cele sapte zile UTC de dupa postare cu cele sapte zile dinainte, fara ziua postarii, si are nevoie de cel putin trei zile publicate de fiecare parte. Aceeasi masura luata pentru fiecare zi din serie e deriva pe care o arata o saptamana obisnuita; o citire in interiorul acestei derive inseamna ca piata face ce facea oricum. Niciuna nu dovedeste ca postarea a miscat ceva. Indicele compus e in raportul pietei, fiecare cos la indici, iar toate update-urile sunt intr-o singura lista.