Counter-Strike 2 Update
Valve published "Counter-Strike 2 Update" on 22 January 2026 in Community Announcements. The PatinaAI market index's median read 32.26 points in the seven days after against 32.37 before, −0.3 %. A typical week moves under 0.1 % either way on the same measure. A read is a comparison with a date, not a cause.
[ GAMEPLAY ]
Landing vertical velocity now affects landing speed penalties similar to sv_legacy_jump stamina.
[ MISC ]
Fixed an issue that led to a small number of users to erroneously receive a VAC ban. Those bans have been reversed.
Fixed a case where HUD safezone settings were not being applied.
Various server stability improvements.
[ MAPS ]
Anubis
Fixed a case where physics objects would interact with multiple overlapping convex water volumes.
Various player clipping adjustments.
Radar minimap updated to match recent changes.
Read the post on Steam. Text as Steam's news feed serves it.
No read: the venues' daily prices do not cover the days around this post.
The PatinaAI market index's median over the seven days after the post was 32.26 points against 32.37 over the seven days before: −0.3 %. A typical week moves under 0.1 % either way on the same measure, the drift this read has to beat. The post's own day is left out. A comparison with a date, not causation.
The item types and weapons the post names, in the order it names them. A word match, not a reading of the post.
How to read the number
The read compares the market index's median over the seven UTC days after the post with the seven days before it, the post's own day left out, and needs at least three published days on each side. The same measure taken on every day of the series is the drift a typical week shows; a read inside that drift is the market doing what it was doing. Neither is proof the post moved anything. The composite is on the market report, every basket under the indexes, and every update is on one list.