Counter-Strike 2 Update
Valve published "Counter-Strike 2 Update" on 8 July 2026 in Community Announcements. The PatinaAI market index's median read 28.17 points in the seven days after against 28.57 before, −1.4 %. A typical week moves under 0.1 % either way on the same measure. A read is a comparison with a date, not a cause.
[ PREMIER ]
Premier Season Five has begun
Added Cache to the Active Duty Map Pool
Removed Overpass from the Active Duty Map Pool
[ GAMEPLAY ]
Re-designed effective range and extent of C4 explosion damage on all official defusal-mode maps.
Damage is now applied according to precomputed simulation values, baked into the compiled map.
Explosion shockwave damage now rapidly expands from the center of the explosion instead of being applied instantly.
Fixed case where picking up dropped weapons through the Buy Menu would fail to complete.
[ ARMORY ]
Added two new weapon collections based on the recent Call to Arms community announcement: Spy Tech + Arabesque
Added two new sticker collections based on the recent Call to Arms community announcement: Fruits & Vegetables + Auto Racing
Train 2025 and Sport & Field weapon collections are no longer available in the Armory
Sugarface 2 and Elemental Craft sticker collections are no longer available in the Armory
[ WORKSHOP ]
Updated "Custom Paint Job Extended"
Added option to include a dedicated overlay mask texture
Added option to set unique overlay UV randomization separate from albedo UV randomization
[ MISC ]
Reduced the performance cost of showing the scoreboard.
Fixed a case where material blending effects would disappear when you got too close (e.g. the dirt on the barrels in Inferno Banana).
Increased sticker rotation precision to allow half-degree increments on application screen.
[ MAP SCRIPTING ]
Added Instance. QueueAfterThinks
Added Instance. OnWeaponDrop
Added CSWeaponBase. GetOriginalOwner
Fixed a crash when the name passed to Instance. RegisterCheatCommand collided with an existing command.
Added file name and line number to errors caught during the CompileModule step of script loading.
Removed support for deprecated vts assets.
[ ENGINE ]
Updated engine code to the latest version of Source 2
[ MAPS ]
Removed community maps: Warden, Stronghold, Alpine, and Sanctum from all game modes
Added community maps Boulder, Fachwerk, and Shelter to Competitive, Casual, and Deathmatch modes
Added community maps Debris and El Dorado to Wingman mode
Cache
Various clipping adjustments
Dust II
Fixed pixel gap Outside Tunnel
Clipping adjustment Outside Tunnel
Inferno
Clipping fix to prevent pixel boost at Top of Mid
Read the post on Steam. Text as Steam's news feed serves it.
No read: the venues' daily prices do not cover the days around this post.
The PatinaAI market index's median over the seven days after the post was 28.17 points against 28.57 over the seven days before: −1.4 %. A typical week moves under 0.1 % either way on the same measure, the drift this read has to beat. The post's own day is left out. A comparison with a date, not causation.
The item types and weapons the post names, in the order it names them. A word match, not a reading of the post.
How to read the number
The read compares the market index's median over the seven UTC days after the post with the seven days before it, the post's own day left out, and needs at least three published days on each side. The same measure taken on every day of the series is the drift a typical week shows; a read inside that drift is the market doing what it was doing. Neither is proof the post moved anything. The composite is on the market report, every basket under the indexes, and every update is on one list.